

Gryphon - Greatest stamina I've ever seen.Cool mount but again I think you can get better. You also shouldn't have an issue with invading the greed realm because they typically survive with little damage taken. It has a small cooldown but it's neat! Overall, I didn't find it useful because your archers are almost always behind a wall. Warhorse - This mount is like an enhanced horse, with a shield! Whenever you run, you and all workers around you will have a shield, making none of you receive damage.Great defensively if you're not running anywhere but terrible for moving around. This mount is pretty useful for defense, probably the best. It functions the exact same as the flame barrel. By hitting Left Shift, or just trying to run, you will breathe fire. It feels like it runs 2 feet and it's tired. It has the WORST stamina I have ever seen. Lizard - Ok this mount is really interesting.Overall a decent mount but I think there's better. You literally run into the greed! This is also useful for killing deer and bunnies. While you run the bear will slash, killing almost anything. Bear - Ok stamina but the really neat thing is this mount can attack.(Couldn't remember what island it was on but the spawn is a open field.) Pony - It's basically the exact same as the horse.For optimal safety, make sure you extend each side to the 2nd wall / tower combo! Hermits have a tendency to walk outside the walls. In the event your hermit is taken, you are now locked out of getting another one of that type, BUT you can save him! If your hermit is stolen, after clearing the final portal, they will be freed! However you are locked out of going and getting another until you lose your crown and start a new rein. However, your hermit is not actually gone. You actually are either in an ok place or a bad place. To keep your troops behind higher quality wall or maybe a greed attack coming during the day. Personally have never used it, but it may be useful when expanding. The Horn Hermit Wall introduces a horn that can be used to call defenders. However for an optimal playthrough, it would definitely be a benefit. Personally, never used it or cared since I was happy with 1 mount. The Stable is used to store a mount for easy swapping. The Rancher Hermit will replace a farm with a Stable. The vagrants will grab the bread and eat it, then stick around for awhile, useful for when you leave! You can hire them before they touch the bread and save some coin too! Very useful on maps where the camps are far away. This bread will attract vagrants no matter how far they are. By spending some coins, you will purchase bread. The Baker Hermit Tower will replace the tower as well with a small bakery. Sending 2 Groups almost always kills the portal, unless they meet a wave on the way. However, I find this building pretty much unneeded. It allows you to recruit another Squire / Knight! This can be useful for going to a new Island with 3 Squires (Will discuss more in Strategy). Rather than holding archers OR a builder. I like to think of it as a mini castle, a knight stand. The Knight Hermit Tower will replace the tower with something completely new.

Super valuable building from behind an extra wall check that range! This allows them to leave and go hunt for you.

The Ballista Hermit Tower will replace a towers archers with a single builder.
#Kingdom new lands ballista towers upgrade#
While the Rancher will upgrade a maxed farm to a Stable. A Horn hermit will upgrade a Maxed iron wall to a slightly different 'Horn Wall' (Don't know official name).

Horn and rancher are a little different than the norm. Go and upgrade this tower and instead of iron tier 1, you will now have a hermit tower!
#Kingdom new lands ballista towers how to#
How to upgrade: You only need to have the desired hermit riding with you, walk to them, give them a coin then they will ride with you. It is possible to upgrade the tier 1 iron tower, however its basically a waste of gold. The Ballista / Baker / Knight hermits upgrade this tower to their respective tower.
